The big new feature for the new-generation consoles is the optional first-person mode. Other than that, the only appreciable differences I spotted were that the Xbox One’s rumble triggers give driving a more tactile feel, and the DualShock 4 plays cell phone conversations and beeps through the controller’s speakers, and the light on the controller flashes red and blue when the police are after you. While the PlayStation 4 version has a slight graphical edge over the Xbox One, featuring noticeably more grass and plants in some areas, both generally do a good job of maintaining 30 frames per second, with only occasional minor slowdowns that mostly kick in when approaching busy intersections at high speed. With this revamp, GTA 5 has reestablished itself as the high bar for what an open-world game can be in terms of scale, graphical quality, and density of things to do. A greatly increased draw distance makes the vistas of the San Andreas region extremely impressive, and I don’t know if I’ve ever seen an in-game rainstorm as convincing as these. Everything looks strikingly better running at full 1080p resolution, with dramatically enhanced textures, lighting effects, and detail in general. The key difference between GTA 5 on new-gen consoles and last year's version is that developer Rockstar has done an outstanding job of updating this still-amazing game so that it feels right at home on these platforms. ![]() Just a smattering of minor new side quests, different types of wildlife (from cats to dolphins), and collectibles top off its already enormous pile of content. This is the same 30-plus hours of action-heavy story missions with the same three satirical protagonists, and nearly limitless potential for driving, flying, boating, or biking around. Virtually everything in that review stands true of the 2014 version on PlayStation 4 and Xbox One.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |